Those who know me know that I love the Wii. All the design choices involved in the user experience of the Wii tickle my brain exactly as intended, and take me back to the early 2000's era style that I so often wish to revisit.
Despite my love for the Miis who roam the endless liminal space in my Wii's internal flash memory, I wanted to use my powers for evil and put something in the Mii channel that doesn't belong in Nintendo's harmless digital world.
Those who know me know that I love the Wii. All the design choices involved in the user experience of the Wii tickle my brain exactly as intended, and take me back to the early 2000's era style that I so often wish to revisit.
Despite my love for the Miis who roam the endless liminal space in my Wii's internal flash memory, I wanted to use my powers for evil and put something in the Mii channel that doesn't belong in Nintendo's harmless digital world.
Those who know me know that I love the Wii. All the design choices involved in the user experience of the Wii tickle my brain exactly as intended, and take me back to the early 2000's era style that I so often wish to revisit.
Despite my love for the Miis who roam the endless liminal space in my Wii's internal flash memory, I wanted to use my powers for evil and put something in the Mii channel that doesn't belong in Nintendo's harmless digital world.
Those who know me know that I love the Wii. All the design choices involved in the user experience of the Wii tickle my brain exactly as intended, and take me back to the early 2000's era style that I so often wish to revisit.
Despite my love for the Miis who roam the endless liminal space in my Wii's internal flash memory, I wanted to use my powers for evil and put something in the Mii channel that doesn't belong in Nintendo's harmless digital world.
Mii Channel Project
Mii Channel Project
Mii Channel Project


This project required many of the 3D skills I've developed over the last few years: modeling, texturing, UV mapping, rigging, animating, sound design, video editing, etc.
This project required many of the 3D skills I've developed over the last few years: modeling, texturing, UV mapping, rigging, animating, sound design, video editing, etc.
This project required many of the 3D skills I've developed over the last few years: modeling, texturing, UV mapping, rigging, animating, sound design, video editing, etc.
I used Blender, Photoshop, After Effects, and Premiere Pro to make this video.
I used Blender, Photoshop, After Effects, and Premiere Pro to make this video.
I used Blender, Photoshop, After Effects, and Premiere Pro to make this video.





